10 Realistic Gameplay Mechanics That DON'T SUCK



Some games include realistic gameplay elements that truly improve the game. Here are some of our favorite examples in gaming.
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0:00 Intro
0:36 Number 10
2:22 Number 9
3:47 Number 8
5:19 Number 7
6:41 Number 6
8:03 Number 5
9:40 Number 4
10:32 Number 3
12:06 Number 2
13:44 Number 1

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This Post Has 39 Comments

  1. Alex

    Keep the quality content coming, this channel alone has made me want to start playing video-games again after being a WoW-addict since 2011!

  2. Milind Dixit

    I like how in the original Mafia (and I assume the remake) the cars would handle differently if they had passengers or not.

  3. Garret Gaines

    Hmm I wonder what game first let you slide down ladders… sands of time?

  4. Isaac Duke

    …the gore and sword physics in the Afro Samurai game…

  5. No Way

    I would add realistic wounds, shooting someone with a shotgun in the last of us 2 is damn satisfying.

  6. Jalaj Limaye

    You mentioned sword physics and not Witcher 3 is beyond my understanding

  7. Belio Trednar

    Total Annihilation got some fire spreading mechanic, that game was way ahead of time in lots of aspects.

  8. To be very fair or realistic, a lot of swords in history where never used to cut anything, like broadswords or anny medieval /fantasy sword should be used to give blunt damage

  9. KABOM

    teardown is such a great game even the story and ending is amazing great game

  10. AnimeFanatic

    I feel like Control should’ve had a nod at number 10. I was surprised by just the sheer amount of things I could destroy in that game

  11. njmfff

    "Petting the dog feels good" Clementine is having intense flashbacks.

  12. Jon K

    Being able to kick someone of a cliff/roof/building is awesome… never gets old

  13. Marcel Piecyk

    Kicking mechanic review without might and magic dark messiah? Shame on You :p

  14. Edward Fryrear

    Seeing that Far Cry 2 Fire in the Opening Montage
    My Goopy Goblin Gamer Brain:
    "YYYYYEEEESSSSSS!!!!!!"

  15. rudebwoy

    How'd he get stabbed in the head sliding down the ladder and not die lol

  16. Colin Watt

    I liked they way that explored buildings were checked off on the map in State of Decay; It reminded me of Charlton Heston doing it in Omega Man.

  17. NATHANAEL

    I wish they would name the different sections of the video the actual thing instead of the number…

  18. On that last point, there have been times where you can tell devs spent waaaaaaaay too much time on something like being able to pet an animal and meanwhile the meat of the game is a buggy mess. So sometimes, it's not so cool.

  19. Red Beard

    I think it was the game called… Mercenaries.. Had really good destructible buildings.. The Witcher 3 has good blade damage against enemies.

  20. Tristan Sperry

    I’m pretty sure the first game with sliding down ladders was “Wario Land 3 (2000)”
    Followed by “Kirby 64”, then “project IGI”

  21. M Man

    In Force Unleashed 2 you could cut up stormtroopers

  22. max p

    I remember back in the 90s with Tom Clancy's Rainbow Six in first person mode you couldn't see your weapon and the developers said it was a realism thing because you don't see your gun while holding it in real life but that doesn't excuse when you zoomed in you still couldn't see it.

  23. gotta say that the realistic looting is my favorite way of disarming enemies in fallout and elderscrolls games… just sneak up and joink their ammo (or with enough stats even their weapons)

  24. Alex Wenn

    in dark souls if you wearing cone shaped metal hat it hits every rung it's pretty funny

  25. Rafael O

    WHY is there still not a Revengeance 2? WHY?

  26. Andrew Bedford

    Petting animals is my no 1 without question, and the fact that some developers add it in later because the community wanted it is amazing, im thinking Ubisoft with the Division 2 and the warlords of New York DLC.

  27. positive vibe

    The hive mind in stealth games is infuriating, a simple thing they could do is have enemies call out to each other or go on a communicator and call others in. It would be cool to see something like that, also it would be cool to see an enemy check the last known area but also move around searching more.

  28. Dame Mixslayer

    In fallout 4 they can run out of ammo and will switch to or pickup other weapons to attack you and they can heal themselves if they have stimpacks. I have some issues with fallout 4 but I can't help but love those two mechanics.

  29. Callum Tyler

    Loved the way assassin's creed unity used the splinter cell last known position

  30. ImmortalBecoming

    I mean if the game tells you where they saw you last with some HUD element or marker it's not really realistic..

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