15 Essential Facts to Consider Before Making Your Purchase of Once Human

[Music] if you were utterly fatigued by the post-apocalyptic survival genre like I am once human is a game that may just surprise you and inject new life into the genre once human is set on a large island infected by an outer dimensional lovecraftian plague called Stardust the monsters look like something out of bloodborne and the crafting itself is more user friendly and dynamic than other games of its kind also the unanimously positive beta Impressions give us some confidence this isn’t a day before disaster waiting to happen here are 15 things you need to know before you buy once’s human the cosmic horror element presents a unique Twist on the post-apocalyptic survival genre post-apocalyptic games have seen a storm of popularity over the decades but I don’t remember seeing one with full-on Cosmic horror like once human exhibits the world of once human is Tainted with an evil alien plague called Stardust this extradimensional Stardust puts a Twist on all of the familiar survival post-apocalyptic survival beats harvesting materials requires more caution since Stardust affected materials drain your sanity level instead of traditional zombies the basic enemies are thalls infected by Stardust it’s refreshing to see a new take on the tried andrue post-apocalyptic survival genre crazy unique deviant bosses and deviation companions every single boss design they’ve shown so far has looked striking and unique in some way the horrifying arxium deviant is pure nightmare fuel a giant black widow with an open rib cage lined with black spikes and one scary looking skull some deviants aren’t so menacing The Wanderer is a giant bus that takes players across vast swaths of land with a catch and then there’s the 40 or so deviations which are companion monsters you capture after defeating their bigger deviant siblings think of deviations as mounts and Animal Companions though some can Aid you in battle and farm resources for you as well not all of the monstrosities are hostile and once human but they all exhibit unique design the most unique bus mechanic seen in a survival game yet we’ve all heard of the cat bus in fiction but a bus of extra-dimensional origin is something I could have never seen coming The Wanderer is a deviant who merged with a bus serving as a mode of transit for players across the ncot continent the fun part is that this deviant bus is often occupied by fellow players looking for a ride and infected monsters alike making it a hot local for mingling foraging and fighting it’s rather nice that not every deviant is hostile as it makes for surprising encounters and varied up gameplay and this deviant bus is a great example of just that every gameplay element is tied to the Stardust plot thread Stardust affects what you drink the various forms of infected wildlife and even your own powers as a metahuman drinking infected water and food depletes your your sanity meter which in turn marginally Cuts your max HP and of course the majority of foes that you’ll fight against are manifestations of Stardust it seems like every single aspect of one’s human story and gameplay is directly influenced by Stardust making for a holistic integration of systems and setting has a main story campaign that you can tackle at your own pace once human isn’t just a multiplayer experience there’s a fleshed out single player story campaign and side missions on top of that the four of the campaign revolves around helping the mayfly faction mitigate the harm that the evil Tech Giant Rosetta has been spreading with its experimentation on Stardust we don’t know how long or involved the campaign is at the moment but with lots of side missions and lore details nestled everywhere in the game it’s clear that the campaign story has a lot of thought put behind it plus it’s entirely optional gun-based gameplay featuring seven categories of guns and over 100 blueprints guns are your main form of combat in once human the seven weapon types each serve particular roles in battle from the longrange support of the sniper to the area of effect spread of an SMG guns are basically classes in one’s human you find gun blueprints through exploration vendors and combat rewards and upgrade them through five tier levels using materials the upgrades seem to be your usual rate of fire critical rate and accuracy parameters the seven weapon types are assault rifle light machine gun shot shot gun sniper rifle submachine gun crossbow heavy weapon and melee weapons it’s intriguing that a melee weapon is listed here since they rarely mention its existence in previews we could be getting some expanded melee options in future updates so we’ll have to wait and see how the melee in once human evolves robust Base building one of the core tenants of any Survival game is crafting structures something once human is no slouch in there’s very little restriction on how large you want to go when building a house for example you can build a common home base for other players to lounge and call home these bases can be many stories tall and include things like basement and Gardens best of all you can relocate your buildings to different locations using the blueprint relocation feature of course building stuff requires lots of resources so you need to save up plenty of materials like wood and metal on the plus side the game respects your time and gives you upwards of 200 wood logs per tree factions with different motives there are six factions that we currently know about so far and each has their own individual allegiances and goals according to the once human Wiki which is written by the devs each faction calls a different region of the map home so if you never go to the snowy Arkham region in the north you may never encounter the column the steam page description has me especially intrigued when it states explore human settlements to learn their stories or exterminate bosses without leaving a name for survivors to praise the choices are yours time will tell if killing certain bosses releases a group of crazy cultists after you or this is just PR hype but the dynamic choices sound promising nonetheless intriguing 50 player PVP Mode called stronghold contest stronghold contest is clearly poised to be once human’s long-term PVP mode players compete for Resources by claiming territories and then expanding them together with up to 50 other players you can then attack other territories and defend your own eventually enacting Territory Wars all these activities are done in large groups called hives which have their own Rank and seasonal progression it’s worth pointing out that you can opt to quietly build on territories without being raided by others since territory wars are exclusive to the stronghold contest PVP mode has co-operate Dungeons and Zone bosses once human has a typical PVE raid structure you team up with other players no specified amount at the moment to Traverse the dungeon and then fight the large boss at the end the dev team has stated that dungeons have puzzle elements and provide story details that further flesh out the world bosses are called big ones here so expect plenty of Abominations similar to the Deviant very heavy on status micromanagement for those who get stressed at the sight of status meters this game might not be for you once human features five persistent status meters that you must track at all times in order to survive for instance water infected by Stardust will deplete your sanity and cap your overall health though you may opt to drink it due to your High Hunger and thirst we’ll have to wait and see how balanced the management of these meters are on release it would be ideal if all five statuses could be individually adjusted based on frequency and intensity but maybe they have a difficulty setting that does that stuff automatically large world map with a size of 16x 16 km 10 real life miles is no joke this large size is needed to fill all of the housing Creations that players will inevitably make the map is divided across four districts each with distinct biomes what’s even crazier is the devs stating that each server can house up to 5,000 players divided between six different instances of the map each district on the island features a unique environmental biome once human takes place on the island of ncot ncot is divided between the blackfell desert in the east and the snowy Arkham mountain range in the north the Great Plains in the west and the Stardust epicenter at the island Center City Center the heavily infected City Center can only be accessed after completing certain preliminary tasks making it suitable for endgame content can modify and craft vehicles to Traverse the large map alone or with friends the variety of terrains spread across the map of once’s human allows the use of various vehicle types motorbikes are ideal for for the challenging vertical terrain of mountain passes and the Western PLS are no match for your camper RV yeah that’s right instead of a stationary house you can opt to build an RV for your mobile home unit I’m excited to learn what other interesting Vehicles exist in the game and if future updates allow you to craft your own wild Creations from sports car replicas to the airships closed beta tests have had positive responses finally once human has received positive Impressions from players who took part in their closed beta tests just look up any preview or Thread about once human and you’ll see that 90% of the discourse is very optimistic I was surprised when I researched this game and found little to no threats complaining about gamebreaking bugs or horrible issues plaguing the beta versions of the game and that brings us to the end of the video a quick request we upload new videos every single day and if you like what we’re doing please consider subscribing it really really helps us out also don’t forget to enable all notifications by clicking the Bell icon so that you can receive daily video updates 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This Post Has 25 Comments

  1. @KidTrigger

    Will it have a story campaign or just a regular survival?

  2. @supermanGT

    This game is trash, fckn overrated. Beta was trash.

  3. @zacharypump5910

    Is this a trash AI YouTube channel? Can’t tell if this a real review

  4. @srhguy210

    Your title should be before you play as it is free to play.

  5. Looks good, but seeing as how it's free and on mobile as well, I'm worried about monetization.

  6. @Lucaboy34

    im kinda new to the post apocalyptic open world genre so this video might just be for me

  7. @himenoinu

    Right… Nice, rapid fire half-truths will do. Game is free, to start with, so you could've named the vid "15 things to know before you play". Moving on, the story's not optional, if you want to clear the strongholds. Past that, most of the gear in the CBT2, 3 and the Steam demo was obtained via… let's call'em hand-outs to use on the gacha machine. The Wanderer is too slow for a means of transport. The crafting's limited and, in the betas, mostly useless – with most dishes having no purpose. The territory development is also limited, in terms of amount of items you can place and you'll find those caps rather low when you get around actually decorating a house…

    From my own experience with the game, I'mma have to say you did NOT present anything that a potential player NEEDS to know.

    I'm sorry, but it almost feels like you've made this video by clipping info from the official webpage, trailers and blending it with, at best, some hearsay. Or you would've presented it waaaay different, especially when it comes to mechanics. Would've been better if you would've taken the time to sign up for a CBT, at least and ensure a bit more accuracy for this… not really informative spam-dump.

    The game's interesting, no doubt. It offers a unique world and theme, clearly. It has different flavours of fun for different people. And it promises to be considerate – let's say – with its MTXs, despite being tied to a rather disliked company.

    Lastly, you oughta keep in mind the demo and the betas are not necessarily representative of the final product and that the official wiki is awfully outdated at this point. So, I don't know. Maybe you shouldn't make clickbait vids without knowing what you're talking about.

  8. @baercub521

    I played around in the demo for a little bit and for the life of me i could not find pants 👖 anywhere and it quickly became our ongoing joke in our friend group as we scoured the map for a decent pair or at least the materials to craft them.

  9. @Joe-ti7qd

    Ohhh this looks like something id be into. I hope it is good. If so ill buy it after release. Of course not before.

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