Bulwark: Falconeer Chronicles Review – The Final Verdict



Have you ever wanted to sit down with a city-builder and not deal with the nitty-gritty of research, resource allocation and storage, the more complex needs of your civilians and so on? If so, Bulwark: Falconeer Chronicles may have something for you.

From the same developer as The Falconeer, it offers a precedented amount of building freedom with intuitive tools and a gorgeous world to explore. As you venture through the world, various factions can be brought to your bulwark, though balancing the population becomes necessary. Otherwise, there are random events and other outposts to discover, supply routes to secure and maybe a little war to wage.

While it does lack many of the finer depths of the genre, not to mention a more involving narrative, Bulwark: Falconeer Chronicles delivers on its premise with aplomb.

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This Post Has 12 Comments

  1. @mtnman8783

    It's been about an hour since y'all made a video about rise of the ronin. Everything ok over there at gamingbolt?

  2. @JeffKryger

    I really struggled with the minimalist controls in the demo. Just me?

  3. @KK-fi6ms

    It DOES redefine the city-builder genre with its focus on individual characters – something that (despite being a crucial factor in every organization in real-world, history and fiction) is always overlooked in city-builder and RTS games.

  4. @LosashExote

    With all honesty, I’ve regretted paying the full price. I thought there is more to the game then what Demo does show. I was wrong. The game is just an expensive Townscapers.

  5. @TriFekt

    Game is tons of fun, loving it so far

  6. @Wimpiethe3

    Tedious, slow and not very deep.
    Looks great in artstyle though.

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