God of War Ragnarok – Official Accessibility Behind The Scenes



Go behind the scenes of God of War Ragnarok with the team at Santa Monica Studio as they discuss their development philosophy and collaboration with the accessibility community while making the greatly anticipated sequel. Lead UX designer Mila Pavlin, rendering programmer Xuanyi Zhou, and senior gameplay team producer Kate Marlin show us some of the game’s accessibility features, including high contrast mode, customizable subtitles, and more.

God of War Ragnarök will be released on PS5 and PS4 on November 9, 2022.

#IGN #Gaming #GodOfWar

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This Post Has 24 Comments

  1. Drew Callahan

    Of course we have a blue haired, pronoun in the bio, woke, “mommy didn’t love me enough” Fucker as the head of accessibility. Jesus Christ.

  2. Bumblebee

    Reduce eye strain while playing will be better. Some motion and color adjustments will be nice🎉

  3. Neo2266

    Being able to remap your controls should never be considered a huge improvement. That’s basic stuff every game should have

  4. Neo2266

    They got the diversity hires doing this lol

  5. NEWARKMADE

    Imagine being excited for a an over hyped overrated walking simulator

  6. Linn Renn

    James Young (playtester) this guy is amazing 👏 & big up to Alicia Rodgers (playtester)

  7. Esteban Chavez

    1:22 Jesus Christ we gonna continue with the same thing as the past GOW 🤦🏽‍♂️

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