Go behind the scenes of God of War Ragnarok with the team at Santa Monica Studio as they discuss their development philosophy and collaboration with the accessibility community while making the greatly anticipated sequel. Lead UX designer Mila Pavlin, rendering programmer Xuanyi Zhou, and senior gameplay team producer Kate Marlin show us some of the game’s accessibility features, including high contrast mode, customizable subtitles, and more.
God of War Ragnarök will be released on PS5 and PS4 on November 9, 2022.
#IGN #Gaming #GodOfWar
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next level
Zeus vs Thor
Why he licking his stick???
5Secs later: oh?!
Of course we have a blue haired, pronoun in the bio, woke, “mommy didn’t love me enough” Fucker as the head of accessibility. Jesus Christ.
AMAZING!
This is brilliant more of this
Reduce eye strain while playing will be better. Some motion and color adjustments will be nice🎉
Hell yeah! This is awesome.
Simply GOTY 😘
❤
Kratos last journey has begin
Being able to remap your controls should never be considered a huge improvement. That’s basic stuff every game should have
They got the diversity hires doing this lol
Thank you 🥺
Boy..???
Imagine being excited for a an over hyped overrated walking simulator
James Young (playtester) this guy is amazing 👏 & big up to Alicia Rodgers (playtester)
Pretty sure Mila and Sam are the same person
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
1:22 Jesus Christ we gonna continue with the same thing as the past GOW 🤦🏽♂️
The more the merrier 🥰
Game of the year right here
Thats class 👏