Review of Resident Evil 7 on iPhone 15 Pro and iPad Pro/Air


hey what’s up guys in today’s video we’re going to see how Resident Evil 7 performs on iPhone and iPad enjoy y before we get into performance it’s worth noting re7 on iPhone and iPad offers manual resolution support and three Graphics quality modes prioritized Graphics balanced and prioritized performance it’s also worth noting the preset settings can be different depending on your device you can actually see what settings are enabled by opening the config file on your device I will not be attempting to alter the config file in this video I’m only looking at the default graphics on offer by Capcom and apple also please note I am running the iOS 18 beta so game mode is enabled and the FBS data has been captured via TR drop and an external capture card up first let’s take a look at the iPhone 15 Pro powered by a17 Pro I first tried the game at 1560 by 720 and prioritize performance Graphics preset what’s interesting however is that metal effects is actually disabled with this preset in the background re7 can actually achieve 60 FPS on iPhone 15 Pro for the most part walking through the forest at the start of the game is perfect however later on in the game there are some FPS drops into the low 40s during the Jack boss battle in the garage or during the chainsaw boss battle shootouts with the molded sees as low as 45 FPS at times and using the flamethrower against margarit can affect the FPS quite a bit overall not bad but still not perfect hopefully in a future update the 60 FPS Target can be met more often maybe metal effects is needed to do this but I think if it was here at performance preset you’d be playing at a super low resolution because of metal effects and it might make the game look awful next here is the game running at 1952 by 900 and balanced Graphics preset metal effects is also on quality mode in the background so is the iPhone 15 Pro able to maintain the 30fps target for the most part yes walking through the forest at the start of the game is locked to 30 but with mixed frame pacing later on in the game there are minor FPS drops during the Jack boss battle in the garage or during the chainsaw boss battle shootout with the molded is okay but it has poor frame pacing and using the flamethrower against margarit was 30 FPS with poor frame pacing at times it’s hard to say if the frame pacing issues are noticeable on the small display there so I’ll leave that up to you last here is the game running at 2342 by 1080 and prioritize Graphics preset metal effects is also on quality mode in the background the FBS is mostly locked to 30 however there is poor frame pacing in all scenes I tested one scene that had a few more issues than others was exploring the yard going into the mid 20s for me the max surface temperature on my iPhone 15 Pro was 37.9 ° in like my 3 hours of testing the game on this device up next is my iPad Pro 11 in with M1 and 16 GB of RAM first here is the game at600 by 1118 and prioritize performance Graphics preset what’s interesting is that unlike iPhone 15 pro metal effects is on quality mode with this preset so can this M1 iPad Pro hit 60 FPS at these settings yes but it’s not locked to that Target walking through the forest at the start of the game is almost perfect I just found as you approach the house it can struggle a little later on in the game there are some FPS drops into the low 40s during the Jack boss battle in the garage or during the chainsaw boss battle shoot outs with the molded sees as low as 45 FPS at times and using the flamethrower against margarit can affect the FPS quite a bit similar results to iPhone 15 pro at lower settings but we are running at a higher res resolution here even with metal effect quality enabled again I hope in the future Capcom and apple can put out an update to make the game hit 60 FPS more often on this iPad next here is the game running at 1920x 1342 and balanced Graphics preset metal effects is also on quality mode in the background too so is the M1 iPad able to maintain the 40 FP s Target for the most part yes walking through the forest at the start of the game is locked to 40 later on in the game there are FBS drops into the low3s during the Jack boss battle in the garage or during the chainsaw boss battle same thing with shootouts with the molded and again Sim story when using the flamethrower against margarit going into the low 30s I prefer this mode over prioritize performance as it brings you higher quality settings and a decent frame rate last here is the game running at 1920 by 1342 and prioritize Graphics preset metal effects is off in the background too so we’re playing at Native resolution but can the device maintain 30 FPS here mostly yes but the frame pacing is not great and in very challenging scenes it can randomly drop below the target FPS very briefly it’s hard to know if I can recommend playing the game this way on the one hand and it looks great but the frame pacing issues and inconsistent frame rate at times make combat quite awkward I often missed head shots because of these issues for me the max surface temperature on my M1 iPad Pro was 38.9 de in my three or so hours of testing the game on this device moving on we have my iPad Air 11 in with M2 first here is the game at 1920 by 1334 and prioritize performance Graphics preset metal effects is on quality mode with this preset too so can this M2 iPad Air hit 60 FPS at these settings sometimes walking through the forest at the start of the game is almost perfect however once you approach the house it it can struggle a tiny bit after this it’s not often locked to 60 there are some big FPS drops during the Jack boss battle in the garage or during the chainsaw boss battle Sho tarts with the molded isn’t too bad mind you it’s pretty good to here actually and using the flamethrower against margarit has a big effect on FPS I could lower the resolution and it would be much better I just wanted to see how the game would go at this somewhat higher resolution than the M1 iPad Pro next here is the game running at 1920 by 1334 and balanced Graphics preset metal effects is also on quality mode in the background too there isn’t much to talk about here as the game is completely locked to 30 FPS in this state one thing I do find strange is that my M1 iPad Pro and as you’ll soon see my M4 iPad Pro have a 40 FPS Target when balanced Graphics is enabled so why is it 30 here I tested the game on an M1 iPad Air behind the scenes and it also targets 30 30 FPS perhaps they target 30 FPS due to only having a 60 HZ display while iPad PR have 120 HZ display honestly I have no idea if anyone has any thoughts let me know last here is the game running at 1920 by 1334 and prioritize Graphics preset metal effects is off in the background too so we’re playing at Native resolution but can the device maintain 30 FPS yes it can the only issue is poor frame pacing would sometimes occur in very challenging scenes so overall pretty good for me the max surface temperature on my M2 iPad Air was 34 . 3° in my 3 hours of testing our last device to look at is my iPad Pro 11 in with M4 and 8 GB of RAM first I’m going to play the game at 2420 by 1668 and prioritize performance Graphics preset metal effects quality mode is enabled in the background too so can this M4 iPad Pro hit 60 FPS at these settings yes but it’s not locked to that Target at the start of the game it is walking through the forest right here at the start is perfect I just found once again I don’t know why this is always happening as you approach the house it can struggle a tiny bit later on in the game there are some FPS drops into the low 40s during the Jack boss battle in the garage during the chainsaw boss battle it’s mostly 60 FPS with some dips to 59 FPS awesome shootouts with the molded monsters goes down to 58 FPS at times great and using the flamethrower against margarit can affect the FPS quite a bit you might be impressed by these results maybe as we’re running at a very high resolution but don’t forget we are still playing the game at the lowest settings and metal effects is definitely lowering the resolution even more too what’s the matter son you out of ammo next here is the game running at 2420 by 1668 and balanced Graphics preset metal effects is also on quality mode in the background too so is this M4 iPad able to maintain the 40 FPS Target yes very well almost every scene I tested it was locked to 40 FPS the only scene that struggled was when exploring outside in the yard I might much much much much much much prefer this mode over prioritized performance on my M4 iPad Pro it brings you much higher quality settings and 40 FPS is pretty good for this game it’s a high enough frame rate it’s enjoyable it’s good last here is the game running at 2420 by 1668 and prioritize Graphics preset metal effects is off in the background too so we’re playing it native resolution it looks really good oh boy now look what you but can the device maintain the FBS Target mostly mostly the frame pacing is not great and in very challenging scenes it can randomly drop below the target frame rate as you can see the again we’re playing at Native resolution and very high settings basically so I’m impressed that this iPad is able to hit 30 fps to begin with if I lower the resolution down like once it’s much better I just wanted to show you how the game plays at Native resolution for me the max surface temperature on my M4 iPad Pro was 33.0 6° in my 3 or so hours of testing the game on this device what are we thinking are we impressed or disappointed obviously the game performs really well and honestly that shouldn’t be much of a surprise this game is pretty old now and it’s just not that demanding it’s going to perform very well on Modern iPhone and iPads now that Capcom have some experience bringing AAA ports to Apple platforms I’d love to see them Port Dragons Dogma 1 and 2 I think they would be very good examples of what’s possible on Apple Hardware I’d also like to point out that I will be looking at Resident Evil 7 on Mac a bit later I need a break from this game for a few days I’ve played it for way too many hours I don’t even tell you I don’t even tell you how many hours I’ve played this game for like 2 days straight I need a break uh I don’t want to see Jack Jack’s face anymore you know in my face all the time like dude I shoot I shoot at you in the head with a pistol you just should die dude like what just die man you know you get blown up and you get shot at and you get you get a chainsaw in your face just die anyway that’s basically all I have to say with this video the game performs great but it’s an allo release so we shouldn’t be surprised but I’m very happy to see more AAA releases coming to Apple platforms so yeah anyway my name is JY thanks for watching

This Post Has 31 Comments

  1. @alexythimia23

    Yeah res 7 looks awful on my m2 ipad pro, it's shocking how blurry it is. I have it on the highest res but makes no difference. I Must be going mad but all the other ports look way better! I might tinker with settings later as this video looks way better then what mine looked like on a m2 ipad pro 16gb

  2. @sholmes_ttyy

    Happy to see you are reviewing like this, every apple fanboys are just praising that their phone can run a pc game, they are now saying their phones are powerful than a full blown gaming pc. Talking about reviewers, they will never say anything critical about apple, they don’t want to get blacklisted by apple. They want to get the apple devices shipped.

  3. @mehshutup3041

    and nobody buys it because as big as 6.7 inch screen is it's not comfortable playing detailed game on that size. added with 720p resolution and at most 30fps

  4. @huangtairan3390

    To be honest, I hope they can greatly improve iPhone's thermal this year, especially if they wanna continue to bring more 3a games to this platform.

  5. @greggately5782

    Now WHY capcom didn’t do the same graphics settings like they did for Re village is beyond me…like cmon, give us the option to choose our custom settings capcom! My iPad Pro M4 runs Village on max settings brilliantly..so why not let me do this for RE 7?? Mind boggling.

  6. @hy.j4116

    Fascinating! Im desperate to see grand theft auto v!

  7. @lpvarov4499

    If the game works so well, then why isn’t it released for weaker iPhone 14 pro models? iPhone 13 pro?

  8. @Aaron_Bleu

    Playing on an IPad Pro M4 16GB max resolution I get consistently 60FPS on performance and looks really good. Being able to play this portably makes me so happy. Wish they used the same graphics options from Resident Evil Village, being able to customize it exactly how you want without going into the config file was much nicer.

  9. @0Mastamind0

    … yall do understand that apple didn’t design the iPhone to be a gaming device first right. You’re gonna be disappointed if you give it that high expectation. me personally I’m just grateful that a game like this can be played on iPhone regardless of how it looks. It tells me that there’s hoping in the future that these chips can become powerful enough to be considered as a game device

  10. @MilushevGeorgi

    I love how no headshot can takeout the dudes glasses, spectacles rather

  11. @denisruskin348

    The iPhones have a VRR display. Does it work if the games are dropping under 60?

  12. @Razdorsky

    Thank you MrMcRight, best as always ❤️

    This release was pure disapointment for me. When I saw only 3 graphics presets my first thoughts were like “okay tweaking config will fix this”. But devs made an awful movement – they’ve linked ini settings to presets so you cannot tweak anything anymore. Actually you can change something inside ini-file but it doesn’t affect the game.

    It could be a pleasure to play Performance mode 900p on iphone, but trilinear texture filtering instead of at least anisotropic x4 ruins the experience. Okay, you can get anisotropic x4 on Balanced mode, but it’s 30 fps cap.

    Still I’m playing this great game on iPad M4 13” Balanced mode and 1440p – it’s nearly great, but it could be better.

  13. The way the graphics presets and resolutions were handled in this port is soooo much better than previous AAA iPhone games. 720p w/ upscaling, like most AAA games have done on iPhone, looks ugly on almost any external display. Giving us the option to change it while still having somewhat optimized presets is awesome

  14. @Zoolookuk

    Nice video – I've been impressed with my iPad Pro M4 11inch, same as what you tested. Spoiler alert, on the Mac Pro M1 Max (32/32) it's flawless on max settings at 1200p or even higher with resolution scaling of 1 and no MetalFX. More powerful Macs will obviously do even better. The only thing I noticed is some pretty bad shadow glitching on Mia's hair when you first see her lying down in the cell, but it goes away when she's standing. I don't remember that in the PS4 or PC version of this game.

  15. @SamRhodes

    You are a busy man these days, Stewie! Loving all the videos.

  16. @jamesramsey1442

    the M1 pro and M4 pro have a 120hz display and 40 is evenly divisible by 120 allowing them to support a framerate cap of 40 while still outputting 120hz the iPad air is only 60hz and 40 is not evenly divisible by 40 so a 40fps framerate cap would introduce judder and be inconsistent so they use a 30 fps cap which is evenly divisible by 60. this is why some games have a 40 fps mode on the Xbox series X and PS5 since they support 120hz and can only be used if you have a 120hz TV

  17. @hazadoor

    Can you please make a tutorial on how to use trdrop

  18. @leszekjurczak

    It looks awful, the graphics are terribly blurry, out of focus, and the quality of the details is surprisingly low. I know it's just a phone, but I wouldn't want to play like this. It's better to run it on a handheld, like a Steam Deck. In its current form, it's more for masochists.

  19. @atom_octum6098

    Did you test HDR ? It’s soooooo dark some times I can’t see nothing !

  20. @jk45m58

    I’ve been waiting for this as soon as the game dropped

  21. @Victoria-z7c

    I'm continually amazed by the depth of knowledge and expertise exhibited by members of this community. It's humbling.💝

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