What IS ASKA Exactly?


[Music] [Music] when it comes to the survival crash ing genre there’s no shortage of games both major and minor this is especially the case on PC since the platform is essentially a Haven for any developers we’ve seen a large variety of survival crafting games over the years from the absolute Juggernaut that is Minecraft to Indie hits like valheim and even more recent story focused entries like unshrouded interestingly just about every popular survival crafting game does something unique to set it apart from its competition like the boss fight Centric Loop of alheim Masa similarly offers up its own unique mechanic that builds on top of its survival crafting foundations Masa takes place in a setting quite obviously inspired by Viking folklore and fantasy the story kicks off with your Homeland getting destroyed and your character setting off to create a new home for themselves along the way some gigantic mythical monsters and sea storms cause your ship to get wrecked on a mysterious Shore where you must Now set out to build yourself a new home as far as the story goes that’s the most you’re going to get get out of of Asa you’re given little in the way of Direction until you enable the tutorial and are essentially left to your own devices as you start punching down trees and rocks to start making some of your starter gear the core survival crafting aspects of Asa don’t really offer up anything unique the game follows the classic template make some simple tools with things you find lying around in order to then cut down larger trees and smash bigger Boulders in order to get even more materials for fancier tools along the way or all Al going to start building a shelter of some description starting with a simple campfire and a bed you’re also going to have to forge for food and drinkable water since starvation or thirst also carry with them some Hefty penalties thankfully ASA doesn’t just leave you in the dark about what you’re supposed to do next in order to progress assuming you left the tutorials enabled the game occasionally spawns a mysterious wisp that provides you with some direction for your next steps at first this will be as simple as build a campfire and upgrade it or or make a stone axe to cut down a tree these tips eventually bring you into more complex gameplay mechanics without giving away too much and this is where we get to talk about the unique hook of asa’s core gameplay Loop while you are going to be surviving and crafting by yourself in the beginning soon enough you’ll bring in villagers to your settlement this will also eventually lead you to expanding your base of operations and even turning it into a small town these villagers are far from just window dressing however the villagers are the core method of Automation in ASA it’s by getting these villagers and stationing them at various workstations that you start automatically getting your hands on simpler materials the Villager system is quite clever since once you get a few villagers in Your settlement you don’t really have to worry about getting your hands on the more basic materials like wood and stone anymore the villagers will be more than happy to help earn their keep by setting out to cut down trees and Smash Up rocks this automation goes even further since you often have to turn several low level raw materials into midlevel refined materials villagers can similarly be tasked to for example turning all of the fiber you find into ropes which can then be used for more complex building recipes on the other hand the same villager system also makes the design for the earlier parts of the game suffer getting basic materials especially in the beginning can be an absolute drag unless you’re a fan of picking up stray stones on the ground for example you’re going to want to smash down some of the bigger rocks in your area and smashing down these big rocks is a surprisingly massive undertaking even if you have the right tool for the job you’re going to spend several seconds maybe even a full minute holding down the Harvest key as your character chips away at a massive Boulder this aspect makes it feel like you were never really meant to be breaking up these giant rocks by herself the villagers are supposed to be handling these menial tasks ASA doesn’t feel like it’s trying to be a meditative desolate experience in comparison to something like valheim once you start bringing them in villagers are going to be running around all over the place in order to complete the tasks you set them on and aside from maybe the first hour or so you’re not really going to get The Lonesome experience that single player survival crafting games often tend to engender Masa also features a multiplayer mode for absolute chaos as well since each player can essentially have their own villages with their own villagers running around and farming or cutting down trees the exploration is where ASA starts to really feel like an early access title make no mistake ASA is definitely a decent looking game and there are also times when the randomly generated world will throw out a gorgeous Vista for you to stare in awe at rather the fact that there isn’t really much to do in the game when you set out to explore other than maybe find more resources or take down some new enemies in my time with Asa I wasn’t able to find a boss fight to start preparing for like I would in valheim for example and most of the biomes in the game are still relatively syy with just different variations on forests and beaches there does seem to be a bit of content planned for the game throughout its Early Access period however since the title also features a dynamic weather system that doesn’t really affect you that much even in the early game aside from perhaps making you feel slightly colder than you would have otherwise the core pull in ASA right now feels like it might just be the building and town management parts the crafting and Building Systems on their own are generic enough where it would be difficult to identify the game by those aspects alone in a sea of other survival crafting titles and the Villager system offers up just enough of a unique identity and potential for further expansion down the line as it currently stands ASA feels relatively generic when compared to other games in the genre the title certainly has decent foundations and with some tweaks could even go on to be one of the stronger survival crafting games out there currently however aside from the Villager system where you can automate parts of the game by having villagers gather materials and craft tools for you there just isn’t enough unique or interesting about the game to Warrant spending too much time with it thankfully it’s just an early access release and ASA still has plenty of time to expand on some of its more interesting ideas and gameplay [Music] mechanics and with that we reached the end of the video have anything to say let us know in the comments below also we upload 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This Post Has 12 Comments

  1. @den2ofoz

    Game is too grindy. helper leaving, dying, winter can kill, the raid. Oh well. hahaha! But great game. I'm enjoying it. But…. you can't afk. feels like 2nd job. I'll give it a week or two. I'm just gonna do enshrouded at least you can afk and watch your castle and be awesome. Enjoy!

  2. What is this Fire, Water, Earth, Air altars do they give me magic abilities?

  3. @PJxpanterx

    Aska means ash in Swedish and it's a game about vikings so I was sure it was Swedish but it's actually Romanian, weird… (I guess they might also mean Åska (thunder) but with first letter being incorrect).

  4. @fayvampire

    I'm still wanting someone to compare Aska to Soulmask. From what you've said here I'm take it Soulmask is more completed?

  5. @Gastoly

    There are bosses in the game, I just don't know how to summon them. But I know the Wolf boss spawns a year later (in game) once defeated.

  6. @drewcifur3443

    It's short for what i tell people who don't know me. Askaniggaboutme.

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