I Created a Robot Fight Cinematic in Unreal Engine 5

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Chapters
0:00 – Unreal Engine 5
0:14 – Planning and Brainstorming
1:12 – Creating the Environment
1:59 – Omniverse Multi-App
2:47 – Previs Animation Blocking
4:00 – 3D Cameras + Customizing Mocap
4:59 – Completed Previs Pass
5:27 – Moving from LA to NYC
6:39 – Xsens Motion Capture
7:31 – Acting and Choreography
8:46 – Processing, Editing, Cleaning Up Animation Data
9:38 – Custom Animation Retiming
10:37 – Animation Retargeting
12:40 – Niagara FX and Props
13:01 – Cameras and Rendering
13:40 – Sound Design and Caveats
14:10 – Final Animation (For Now)

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This Post Has 8 Comments

  1. @SirWade

    This is going to be the first of MANY UE5 videos on my channel 🙂 You should see my upcoming videos list! What part of this process are you most curious about seeing more about? Also, 5% discount to Xsens in the description if you end up grabbing their mocap tech.

  2. @naza0777

    tons of advertisement in your video make it feel not honest and had to kip most of it , i hoped you made something simple and beautiful like stylizing a motion capture animation to make look cool better than showing just technical retargeting tutorial witch we can alot in youtube.

  3. @Vikky-gk1tm

    Hey @SirWade can you teach us how to make hand cut or head slash animation in Maya… Please

  4. @amineroula

    Would it be possible to retime the animation inside of unreal engine?. I would love a part 2 of this workflow with metahumans 🙂

  5. ue 5.4 now has modular control rigs, which in theory should have saved you the pain of fk animating

  6. @LeonelDaniel007

    Wow, the final render was actually getting exactly what you ordered for online.

  7. @manaskakkad

    I hope you make a tutorial on the whole animation workflow and techniques you used in this video. Since I'm learning UE for animation it would be really helpful for me.

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