Learn how one of Dead Space remake’s most horrifying sequences was created. As with every individual moment in every video game, the final result is the product of people working together. This IGN First video reveals how multiple people across several different departments combined their skills to construct this scene.
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Can't wait for this remake, looks a million times better than the original
Much better than the original where Isaac gives zero reaction while staring at a normal enemy stand up behind glass ten feet away.
So you need to move the camera to swap from human to Necromorph, but in Dead Space 2 that was done all in one take showing the human transform at that was on PS3 just wow.
All this for EA not to make a dead space 4 game for fun and hopefully does the same amount of sales as the remake $🤑😐
This makes me excited for their Dead Space 2 remake.
Cutscenes are absolurely not more immersive, and this is just a spit in the face to the original devs.
The SPEED of the transformation is what always gets me. I'm blown away by it everytime.
The redesigned game is sold with a full price list, so burn in hell!
>more interactive
>adds cutscenes to interactive potential moment
PICK ONE
In my opinion.. they should wait until you click the captains body. The thing about Dead Space, you never knew when, where, or how the game was going to come after you. You never knew if entering a room was going to trigger something on the otherside of the door. Or trigger something behind you. You didn't know if walking by a vent meant something coming out, or staying idol. So opening the door, and walking into a cutscene… you're expecting something. Dint trigger it AT the door. Trigger it when you click the body. Clicking the body to get something, is business as usual UNTIL the game comes after you.. its no longer business as usual. Don't make it a cutscene.. and if you do, make it interactive. Make it fast. Make a "holy s*** moment" where you need to figure out how to get out of the situation.
The scene is gorgeous… but the build up fails the scare and surpise of the scene. It's expected.
The graphics and the work on the animations and effects are absolutely stunning.
On the other hand, it's such a shame it's a non-interactive cutscene, maybe you could have let the player pick the fire extinguisher or something else laying around the room, that would have been surprising.
Being stuck in a cutscene is not "more immersive". It becomes scary because you are in control yourself and you're not sure what is going to happen.
Modern devs cant create, dont have fresh ideas just parasite on someones legacy
why they keep promoting this scene in different videos. The direction of this just bad and this disappearing instead of exploding fire extinguisher is just hilarious
Sounds like they just added extra scenarios (but they’re all in game cutscenes… no interactivity..)
Is no one gonna talk about how the first "elite necromorph" in the game is now not black with yellow eyes?
One of the things that made dead space so immersive was that it never took control away from the player. I’m not really happy about cutscenes being included in the remake tbh.
idk why but the new graphics make some of the necromorph designs look really scary and some of them goofy. Like the skeleton looking one at 8:00 is actually scary…. but the necromorph in the cutscene is kinda goofy. Idk what to expect either gunna be hit or miss in the final game.
This feels weak and just pulls the player into a cutscene that doesn't feel necessary
"We want to make it feel more interactive"
Takes all control away from the player and makes it into a scripted action piece.
Shoulda kept it to no cutscenes like the original
Visceral died for this
It would be funny if everyone watching this went into the game expecting this scene to play out just like this and then suddenly they've thrown in a quick time event and we all die xD
Not quite enough for full lambastion
Can we change the ripper into a doom eternal chainsaw, aaaaand change all the games' sound effects. Should be enough to cull the release sales.
Why are they doing this? Why are they ruining it? Can they stop?
What a horrible waste of time and resources
The animated fluid coming out the right arm looks like lines on top of the arm. Not coming out. Hope that it was fixed.
The gall of calling a cutscene more immersive than gameplay, Jesus Christ
This looks so bad, wtf
This scene looks fantastic. Can't wait to play this in January!
Oh no… That's significantly less immerssive and cool. It's a spectacle, sure, but it takes you right out of the game.
This is the first time I'm seeing a genuine downgrade and this is a big downgrade.. What would make them think this is the better option?
They try to kojima so hard vut they fail
You took uninterrupted gameplay and turned it into a cutscene to make it more “interactive”???? Hello??
Gameplay >>>> cutscenes..
Don't know why they changed this…
To make it more interactive and immersive, you took away game control?
"We want it to be more interactive, so we made it into a cutscene that you can't interact with at all"
this is worse.
"quite visceral"
Interesting choice of words
Yes lets turn a great jumpscare into a noninteractive cutscene smfh
1:30 That is BAD game design, removing mobility to the player isn't something you should be proud of, dead space did it better by basically having a uninterrupted gameplay and not relaying on boring cutscenes
Why not make the whole game a cutscene guys
Gone pre order wehn
EA: Dead Space was such a great success, let's remake it and keep the essence of the original
Everyone: So you're not going to F**K UP the sequels this time round right?
EA:…..
Everyone: RIGHT?
Сварные рулят.